The first thing that impressed me was that the focus was on the core gameplay. With Stronghold 3, however, the game is set to return to its roots. ![]() He opened the demo by stating that he didn’t feel Stronghold 2 was a bad game, rather that it tried to do too many things and lost focus of what made the first Stronghold game so popular. ![]() I had the pleasure of being shown a pre-alpha build of Stronghold 3 by the Director of Firefly studios, Simon Bradbury, this afternoon.
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